tag:blogger.com,1999:blog-7150649422744296369.post3172234997637095257..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: ExpiredGary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7150649422744296369.post-58572362720643955422008-07-28T08:51:00.000-07:002008-07-28T08:51:00.000-07:00Related to the whole "expired" issue, I don't know...Related to the whole "expired" issue, I don't know if it effected your email. I need some feedback from you on the Traveller RPOL game. Let me know if I need to resend the information.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-36740596087834516422008-07-27T15:44:00.000-07:002008-07-27T15:44:00.000-07:00Meltaguns would probably be useful in a special co...Meltaguns would probably be useful in a special counter assault squad designed for this purpose, possibly giving them to an officer like I do flamers. <BR/><BR/>Lascannons are my main anti-armor choice. They're in every squad and on the three sentinels.Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-78173252835036292152008-07-27T13:36:00.000-07:002008-07-27T13:36:00.000-07:00Back in 4th edition, I found meltaguns invaluable ...Back in 4th edition, I found meltaguns invaluable for wounding/killing tough Chaos HQ units and eventually klling them. Don't know if that still applies in 5th Ed. I also used Plasma Cannons to deal with bunched up power armored Marines.<BR/><BR/>-JoshAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-40468619590132913582008-07-26T22:37:00.000-07:002008-07-26T22:37:00.000-07:00I noticed the domain problem on my own and called ...I noticed the domain problem on my own and called up Chris who handles my forum. I got Mike's email about a minute ago (6 hour delay because of the problem). Domain name problems are best handled via the telefono.<BR/><BR/>Yes, my experience with melta guns is first, that they're really cool, and they're the weapon Commissar Cain's assistant Jurgen uses in all the novels I just finished. Since my fluff is based on a cult of Cain, it fit well. <BR/><BR/>Second, and most importantly, if I'm doing my job correctly, you shouldn't BE within 12" of my squads. When you ARE within 12" of my squad, chances are it's all over for them. So in three games, I think I've taken four shots with the melta guns and never hit. That's 6 melta guns capable of shooting each turn and the gunners mostly sit on their hands. That's over 100 potential shots in three games (6x6 x3) with nada. Disappointing.Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-15718756147525342192008-07-26T22:26:00.000-07:002008-07-26T22:26:00.000-07:00So, did you know about the domain problem before o...So, did you know about the domain problem before or after I called Mike to let you know?<BR/><BR/>Not that I really know what I'm doing either, but meltaguns have always been my last choice of special weapon for Guards. That 12" range is just too limiting in a shooty force. I suppose if you knew you were going to be facing a lot of vehicles up close that it would be worth it, but otherwise I think any of the other options are a better choice.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com