tag:blogger.com,1999:blog-7150649422744296369.post6646287725574078073..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: Monsters (D&D 4)Gary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7150649422744296369.post-69411114437767980152007-11-15T11:50:00.000-08:002007-11-15T11:50:00.000-08:00If all you're playing is SotC, then it may just be...If all you're playing is SotC, then it may just be that you're missing the sense of real risk from combat and other confrontations. There are indie games that have that, but SotC isn't really one of them.<BR/><BR/>On the other hand, if you're missing the min-maxing and table top tactical elements of D&D then you probably need to get a D&D fix, or play a few games of Mechaton (gives you a good excuse to buy Legos "for the kid").Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-26942778197375594282007-11-15T10:33:00.000-08:002007-11-15T10:33:00.000-08:00This is true, and my gaming group is having a grea...This is true, and my gaming group is having a great time with Spirit of the Century. Yet we're still missing D&D and can't wait to get back to it. It's the crunch and power gaming along with role-playing that we're missing. Indy RPG's are like chocolate without peanut butter or the opposite, or some other candy metaphor I can't put my finger on. Something seems missing.Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-21265597536428958962007-11-15T08:33:00.000-08:002007-11-15T08:33:00.000-08:00This meta-conflict is precisely why so much of the...This meta-conflict is precisely why so much of the Indie RPG world is getting good interest right now. The common theme that many have includes cooperative story creation integrated right into the rules, so both GM and players are actually working together to tell an excellent tale. Players' actions contribute directly to the dynamism of the story arc and it's even within their responsibilities to dictate the results of actions succeeded or failed. The Indie GM has to be on his toes in order to react to what the players prompt, but it's no longer about a conflict between the two roles, thank goodness.FunkyPlaidhttps://www.blogger.com/profile/08778932450401155259noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-73698823800141731242007-11-12T15:49:00.000-08:002007-11-12T15:49:00.000-08:00I was just thinking "why is 3.5 complicated?" AD&...I was just thinking "why is 3.5 complicated?" AD&D was never that complicated, yet it was supposedly a less logical system. We ran it a lot in college and never had any problems. Then I realized what it was: level advancement. In AD&D it would usually take months and months of regular playing to make it past 5th level. In fact, our campaigns tended to end somewhere around there, or maybe a little higher.<BR/><BR/>People who actually played the game into the higher levels had generally been playing for years and knew the system inside and out. <BR/><BR/>Then along game 3.0 and a much faster level progression. Suddenly you could get up in levels quickly and without necessarily really learning the system.<BR/><BR/>Not having played a lot of 3.0-3.5 I can only guess that this might be part of the problem, but I suspect it's at least a contributing factor.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-85206132778394800712007-11-12T15:29:00.000-08:002007-11-12T15:29:00.000-08:00I'm all for having the option to wing it or make i...I'm all for having the option to wing it or make it up, I just want to make sure it's not assumed you're doing the heavy lifting. <BR/><BR/>Someone without a profit motive should ask the important questions: Do we need simpler games? Is D&D too complicated? Do people have less time nowadays, or do the players who now play it simply fall into a different category based on their new demographic? Is this the kind of game only a 13-year old has time to play, or can the average 30-year old find the time too? How do you legitimize the hobby to make spending time on it worthwhile? Nobody questions when an attorney leaves early on Friday for a weekend of skiing, but a game convention?Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-64803111550712004642007-11-12T15:19:00.000-08:002007-11-12T15:19:00.000-08:00Making it easier for GMs: goodMaking it more like...Making it easier for GMs: good<BR/>Making it more like CRPGs: bad<BR/><BR/>I've said it before and I'll say it again, if I want to play a CRPG I've got a computer and several consoles and hand-helds that will always do it better than any pen & paper RPG, because perfectly structured systems are what they are designed for.<BR/><BR/>A good P&P RPG's strength is that we make it up as we go along. We deal with the limitations of any system when met with the human imagination and we wing it.<BR/><BR/>That said, I'm not taking issue with what they are doing with 4.0. It sounds good to me, I'm just taking issue with the way you're defending it ;-)<BR/><BR/>The great thing about a P&P game is that as GM I can always choose to ignore what's written in the book and surprise the players.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-17858410597453515232007-11-12T11:51:00.000-08:002007-11-12T11:51:00.000-08:00monster manual needs entry for Windows Vista... ch...monster manual needs entry for Windows Vista... challenge rating effing insane... it would be only monster i'd break out on my players... well that and a swarm of animated paperclips...Anonymousnoreply@blogger.com