tag:blogger.com,1999:blog-7150649422744296369.post1050583313971399047..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: Religion in D&D 4Gary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7150649422744296369.post-84058072506609158382008-06-01T10:09:00.000-07:002008-06-01T10:09:00.000-07:00The only imbalance is that they could possibly los...The only imbalance is that they could possibly lose their powers based on behavior whereas other classes couldn't.<BR/><BR/>I kind of see this as simply an expansion of the ideas that were in Eberron, but it's been a while since I read the Eberron core book, so I may be mis-remembering some details.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-50394562091213415432008-06-01T08:25:00.000-07:002008-06-01T08:25:00.000-07:00I read the preview book, but it must have been one...I read the preview book, but it must have been one of those "Huh, interesting" reactions, waiting to see how they pull it off. <BR/><BR/>Eberron does a fine job of towing the line. It allows for corrupt priests who worship the gods in their own way or at least pay lip service. The power still comes from the gods, however. <BR/><BR/>This investiture thing is counter-intuitive. It's not faith. Faith would have made sense. It's from a ritual. They couldn't have said faith? I suppose it could be ruled a cleric could lose faith or be worshipping in bad faith. <BR/><BR/>I'm glad about the changes to the paladin, which caused no end of grief for me as player and DM. It was a Judeo-Christian behavioral code that caused endless debate and some hard feelings. I never played a paladin who didn't get in trouble, and I really tried hard to tow that line. <BR/><BR/>The power source issue is mostly fluff rather than crunch. I thought it might be based on their changing cosmology, but plenty of prayers, usually those with "astral" in their name, create direct channels to the astral plane where the gods now reside. <BR/><BR/>How would house ruling this one create an imbalance?Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-4182237382241470612008-05-31T21:06:00.000-07:002008-05-31T21:06:00.000-07:00This was actually one of the changes they discusse...This was actually one of the changes they discussed in the preview books when they talked about the fact that Clerics wouldn't get their powers directly from the gods.<BR/><BR/>The reason behind it is simple: behavior can't be easily codified.<BR/><BR/>For better or worse, the rules for 4.0 are meant to be easily understood with little to no room for ambiguity, but how do you accomplish that when it comes to following religious codes?<BR/><BR/>Even in the real world people can't agree on what is proper behavior according to their religion. The debate is, if anything, even more fractured in a fantasy setting.<BR/><BR/>WotC doesn't want any rules that would require that kind of debate. So, they default to the investiture model.<BR/><BR/>That doesn't prevent the individual DM from ruling otherwise, although if they do so it does potentially introduce an imbalance for religious classes not shared by others.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com