tag:blogger.com,1999:blog-7150649422744296369.post1554015963932945456..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: Characters I Want To Play (D&D4)Gary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7150649422744296369.post-10497336191352428042008-06-04T14:19:00.000-07:002008-06-04T14:19:00.000-07:00"although the ranger looks dull to me, but that's ..."although the ranger looks dull to me, but that's not new"<BR/><BR/>Of course, I took this as a challenge. I'm not too interested in the two weapon version, but the archer version looks like it could finally make for a Legolas-like bow wielder.<BR/><BR/>Hit point based systems have traditionally been very unkind to bow users because unlike in real life, or even the movies, a single arrow means nothing. One, maybe two shots, and then your enemy is in melee and your bow is useless. <BR/><BR/>The minion rules combined with the ranger feats change that dynamic. At first level a Ranger can use Twin Strike as an at-will feat to potentially take down two minions as a single action! If something does get into melee they can use Nimble Strike to shift away without provoking an attack of opportunity.<BR/><BR/>Also, allies don't block line of sight, so there's no penalty for shooting into a melee.<BR/><BR/>This may not be very realistic, but it sure makes for a more "heroic" scenario than many other games.<BR/><BR/>Higher level Rangers can even get an area attack feat using their bow to simulate a storm of rapidly fired arrows.<BR/><BR/>I think that's cool! It's what I was hoping for back when I made my first ranger character decades ago. The fact that it didn't work that way until now is why that was also my last ranger character.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com