tag:blogger.com,1999:blog-7150649422744296369.post285494559172474321..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: Done with AT-43Gary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7150649422744296369.post-14311801871600818212008-09-29T09:01:00.000-07:002008-09-29T09:01:00.000-07:00That's a shame. It's a good game. I stopped play...That's a shame. It's a good game. I stopped playing it when I moved because the major advantage of being able to buy a unit and put it right on the table isn't much of an advantage when you don't have anyone to play it with.<BR/><BR/>I'd argue against the rules being simplistic. I'd put them in the same complexity category as 5th edition 40K. They have fewer exceptions and special cases than 40K, but they're certainly more complex than any collectible game I've ever played.<BR/><BR/>If the impression was that it was a simplistic rules set then I think that was just an impression based on the crap rules that come in the starter set. They should have put a complete rules set in the starter box like GW does.<BR/><BR/>I think the organized play issue is what killed it for you. This game would be killer if there was organized play because of the buy and use factor: "I could have used another unit of X instead of this unit of Y... let me go buy a unit of X and we'll play again."<BR/><BR/>That's the kind of situation that the AT-43 model is perfect for, but you have to have the in-store play going on for it to work.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com