tag:blogger.com,1999:blog-7150649422744296369.post7594813374621597086..comments2023-12-23T02:17:12.549-08:00Comments on Quest for Fun!: D&D 4 Rogue PreviewGary Rayhttp://www.blogger.com/profile/11897166491600280320noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7150649422744296369.post-55762953748348107482008-02-25T09:13:00.000-08:002008-02-25T09:13:00.000-08:00Exactly. The toolbox approach was meant to allow ...Exactly. The toolbox approach was meant to allow roleplayers to create the exact character they wanted to play, but the end result was often characters that were overpowered (min-maxers) or characters that were underpowered (roleplayers). Plus, the system was designed to deal with parties that could fulfill the four classic roles, and the flexibility of character generation nearly ensured that one or more of those roles would be missing. <BR/><BR/>The emphasis on the four basic roles by the current design team indicates that they really "get it" as far as how D&D works.<BR/><BR/>Now, I don't really care much for a system that requires fixed roles to work, but for those that don't mind that, D&D 4th should be great. Plus, the fact that it will simply work better will make it more fun for me to play, even if it wouldn't be my first choice for a game.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-6199359606298865912008-02-24T23:04:00.000-08:002008-02-24T23:04:00.000-08:00The concept of "class" is a strong characteristic ...The concept of "class" is a strong characteristic of D&D and 3x went a long way towards de-constructing class as a loose collection of abilities. This thrilled the min-maxers to no end, but it broke a lot of the character of the game. Like you're saying, there are other non-class based RPGs that are better suited for this purpose.<BR/><BR/>As for establishing a baseline, we've all seen fighters that can't fight, rogues that can't open locks, wizards specializing in worthless schools, neutral clerics who can't heal, you name it. This should go a long way in fixing those kinds of problems.Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.comtag:blogger.com,1999:blog-7150649422744296369.post-23284806111106137802008-02-24T19:11:00.000-08:002008-02-24T19:11:00.000-08:00"The new skill method seems to establish a baselin..."The new skill method seems to establish a baseline character, rather than the open toolbox of previous editions. Some people will like it, others will feel "railroaded" in their choices."<BR/><BR/>While I understand the feelings of players being railroaded, D&D was never the game for them in the first place. The toolbox approach of 3rd (and it really only existed in 3rd, choices in prior editions were more limited) merely allowed you to jump the tracks and wreck yourself in spectacular fashion.Fulminatahttps://www.blogger.com/profile/14332824290977548527noreply@blogger.com