Here's our new Yellow Pages ad. These aren't exactly to scale.
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Here's the postcard we'll be sending out soon (front & back):
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Costs for purchasing a raceway sign are going to be higher than separate letters. All of the electrical components including transformers are pre-wired inside the rectangular, aluminum box that sets behind the attached letters. On the plus side, a raceway mounted set of letters is much easier and cost efficient to install. All that is needed to mount to the wall is the race way itself with one set of wiring to be connected to the main circuit. While the same size separate lettering will cost less to purchase, the steps for proper installation can take much longer to complete. Each letter has to be individually mounted on the wall and each letter has to be
wired in a series connection.
Our current "light box" sign. Crude, but effective.
Here's an example of channel letters
Channel letter sign with raceway
Crushed Intestines: Normal damage and 1d4 Con bleed (DC15 Fort negates, save each round).I use the deck in my D&D game and the player's have insisted that I use it against them as well as for them.
Using Google maps, my photos of the shopping center and some Photoshop. The photo looks old, based on how Fry's looks now. The parking and walkway on the left hand side of Fry's has been cleaned up quite a bit. Right now it looks like a dirt walkway, but it's a paved sidewalk with even more parking.
For food, we've got the Makiya Sushi place, which I'm told is fine, but not as good as our Nama Sushi. There's also the Hostess Outlet on the corner.
A big wildcard for this location is the place next door. It's vacant right now with no plans for a new tennant. It's a rabbit hutch of walls, half floors, and unusable space, about 2100 square feet. It used to be part of the space we're taking.
The space we're taking used to be the Paris Beauty College and the empty space next door was part of it. There are still doorways between the two locations that will be removed this week (in theory). The fabulous pink walls will stay until our build-out in mid-August.
Best Interior Art: Burning Empires
OK, based on a graphic novel called Iron Empires, it's kind of cheating. But if it qualifies to be nominated, it clearly wins. Check out Qin though too. Pretty great artwork.
Best Cartography: Ptolus
Just amazing. The city maps are highly detailed. At times there will be pullouts of that map, or tour book like walking maps. Imagine a temple district map where you feel like you're walking down the street as you read the description and look at the map. Monte Cook used tour guide books from various cities as inspiration. The "dungeon" like maps are also well done and usable. The fans have taken many of the maps in this book and have used programs like Dundjinni to make "battle maps," 1-inch grid maps for miniature play. I've got a 7'x3' printout map of the rat warrens that one of the fans made for me on request. I think I spent about $70 on ink that day.
Best Production Value: Ptolus
This is a once in a lifetime product that could not be attempted as a planned product. Ptolus was the original 3.0 play test campaign by Monte Cook. The early WOTC designers went through this campaign setting and stretched the boundaries of what was possible. D&D 3.0 came into being here. Monte Cook is the guy who wrote much of the D&D 3.0 rules. He's a very good fiction author. He's the head of his own publishing company, Malhavoc. This perfect storm of rules mastery, story, and control of production means you get a unique, expertly conceived and executed game product. Nobody could undertake a project like this today AND have the chops to make it happen.
Oh yeah, so what makes it best production value? You've got a full color, 700+ page book, with a packet of color maps and player handouts. You've got a CD with several additional very good books that were previously published. If you pre-ordered, or even buy it from BDG today, you get the Night of Dissolution print adventure for free. You've got enough adventures in the book to go from 1st-22nd level, at least TWICE! There are numerous fully-fleshed side adventures, and many adventure seeds for the creative DM to turn into adventures. It's a full campaign setting as well, all for $120. Wow, big price tag you say, but what if you wanted to start a D&D campaign with adventures, what would it cost you? A campaign book is $40. A region book is $30. Say you want to run the best 1st-20th level adventure out there, Shackled City, that's another $65. You're already over the Ptolus price and you're getting a lot less without that tight integration.
Best Writing: ?
I haven't read any of those, so I have no opinion. Children of the Horned Rat is the one that customers rave about.
Best Rules: Spirit of the Century
An application of the Fate system (a Fudge variant) that's easy to pick up in just a few minutes. It's eminently playable, and re-playable, unlike some "story games." I just re-ordered nine, yes N-I-N-E more copies yesterday as they sold out quickly during yesterday's Spirit event. The only complaint from our group is that some house rules for character advancement would be nice. In my store, this book has outsold the D&D Player's Handbook in the period it's been around. How's that for the strength of indy RPG's?
Best Adventure: The honourable mention should probably get it: Age of Worms by Paizo.
Best Supplement: I don't like any of these. I would give it to Black Industries Renegade Crowns, a useful region building sourcebook for any fantasy game, not just WFRP.
Best Setting: Ptolus
See above for my fan boy rave.
Let's take the example of a small bookstore, under 2,000 square feet. The store plays CDs through two speakers, and does not have live entertainment, does not sell CDs, nor does it have a cafe. This owner will pay an annual sum of $524.64 in licensing fees: $190 per year to ASCAP (which bases its basic annual fee on the number of speakers); $152 per year to SESAC (which bases its basic annual fee on square feet); and $182.64 per year to BMI (which bases its fees on square feet).Our new larger store, under the law, won't even allow us to play a standard radio station for free! This is because we exceed the square footage and speaker count specified in the law for "small" stores. So Black Diamond Games 2.0 would need to pay the following annual fees:
This one???
Ummmmm
Second, I determine what I'm going to buy. My point-of-sale system tracks everything I sell and it's cost of goods based on distributor pricing. Every item is set to remind me to re-order it at a certain point, or to ignore it if I tell it I'm through with that item. For example, I always want 3 copies of the D&D Player's Handbook, so when the stock falls below 3, it adds copies when I generate a purchase order.
Although creation of the purchase order is automated, I still have to go through most items to see if I really want to order them again. Some items sold well at first, but may have petered out and need to be dropped. This is really important, because unless you're adding money to the inventory budget, there's no way to afford new items unless you drop old ones. It's especially difficult during the Summer months and before Christmas, when everything new is coming out. It's not uncommon for me to run huge deficits and slowly "burn" them off with holiday sales.
Third, I decide what I want that's new. Hopefully I've chosen enough items to drop, or even better, budgeted money for a new release. Hopefully I've done some research and listened to my customers so I know what to buy. If I don't have enough money, I may need to forgo an item. Stores learn about new releases from what's called "The Daily." Every big game distributor as well as Diamond (comics) sends out a daily on every week day. Manufacturers usually send out a new product listing once a week. This is all the new stuff, and even more importantly, all the items that are back in stock. Each new item that you want to buy must be manually entered into the point-of-sale system or, if it's old, its entry modified to be re-ordered.
Fourth, after all the new items from the daily are entered into the POS (point-of-sale) system and my budget has been checked, I finely craft a purchase order (PO), save it to PDF and email it to my distributor. My POS system can electronically submit PO's, but no distributor has the system to read it. Instead, someone pounds out my beautiful PO into their order system and they call me. This is the call where they tell me "how they're going to save me money." In other words, they don't have everything I want. They'll also tell me "how they're gonna make me happy," with some last minute items that got pulled off a truck and will likely break my budget. So my budget gets all wobbly with these pluses and minuses, but it works out in the long run.There are three types of interesting inventory problems that happen when you order incorrectly. One is when you expand or are just lazy with your purchasing. Your inventory bloats and the money you were supposed to use for rent and your salary are instead sitting on your shelves.
The second is the "inventory death spiral." You realize you can't pay your rent, so you stop restocking and buying new games. Because you stop buying, your sales fall. Because you're sales have fallen, you continue to stop buying. Your inventory shrinks as you spend your shrinking inventory dollars to cover your costs. This can also happen if you buy the wrong inventory in a big way.The third problem is managing categories. If you've got a big category that accounts for a good portion of your sales, like Games Workshop, comics or toys, you need to track them separately. If you don't, you can have problems balancing your inventory. Say you sell $2000 in Games Workshop over the weekend and don't re-order. You have $900 in your purchasing budget, but rather than re-order GW, you buy the new Magic release. You no longer have that Games Workshop money until you sell all your Magic (although you may have planned it this way).
Unless you track your inventory dollars by department, you'll slowly see a shift in your store inventory. I find this to be organic, but some people might find it undesirable. For example, our inventory slowly moved from card games and role-playing games to miniature games. The miniature games were doing well, there were many new releases and new product lines, RPG and CCG releases were sparse, and eventually miniature games sucked up all the inventory dollars. We didn't plan this! Luckily, we're happy with it, but it could have been a bad situation. For example, if my toy inventory dollars started creeping into my game inventory because it wasn't toy season, I could find myself needing thousands of dollars to bring my toy inventory back to normal for the holidays.
Ideally the store wants to have events every night of the week. We're aiming for two at the same time. What we're hoping to find are volunteers to run these events. We already have a good number on the calendar, but we're looking for volunteers.