Last year I did a more serious Games and Spirituality post about how I really feel about the game trade. This post is about characters, both in our games and our media and how I envision them through my own spiritual prism. Stick with me and I promise it won't seem so deadly serious.
Those lacking both wisdom and compassion are the mooks. They're the kobolds, flying monkey men, storm troopers or other minions that we don't think too much about. They're ignorant, amoral pins to be knocked down. We care little about them in our games. They're often the collateral damage or the stepping stones on the way to the real bad guys.
Milarepa who was a black magician who was known for flying around and killing his enemies. He redeemed himself through Karate Kid like diligence. He became interesting.
Who else? Darth Vader, of course. Han Solo definitely, a pirate with a heart of gold. My current favorite is Solomon Kane. My most favorite RPG characters are those who can come full circle in this way. My drug addicted holier than thou cleric who had a redemption path planned from conception or my former axe murderer exalted rogue who was still sinister, yet fully redeemed. Or was he? This is what we want from our villains and our heroes, a full embrace of the way of the world yet the compassion to save it. They need to be edgy, preferably with a haunted past that may yet catch up with them.