Monday, October 13, 2025

Warding the Game Store

I once asked a shaman if working at a game store could attract spiritual problems. The answer was, “Yes, but not necessarily.” I was reminded of this interaction today while a customer was attempting to cast a spell in the back. We discussed it amongst the staff. Maybe we should have wards like one would have in a spiritual ceremony? Well, in practice, we already have them.

A game store draws all kinds of people, many of them deeply attuned to their imagination. They come here after long days in the mundane world and slip easily into the act of transformation. Maybe they’re wizards, warriors, or something stranger, exhaling the energy they’ve carried from the outside. It’s always surprising to see what people choose to become when they’re given permission to imagine. Some need to blow off steam with power fantasies but others are fulfilling deep seated needs missing in their lives. Not everyone is going up levels.

Every time dice hit the table, players cross a threshold between the ordinary and the mythic. Traditional cultures warded such thresholds, doorways, crossroads, and hearths, not always from fear of what's outside, but from respect for the unseen currents that pass through them when they're at their most vulnerable. In a sense, we provide that doorway. We provide permission. We provide a safe space. Our store is a liminal space where people step out of the everyday and into something older and deeper. Warding, in that context, isn’t about magic. It’s about letting people know they’re safe to open up, to play, to create. 

Warding as Permission and Protection

A ward isn’t a wall. It’s a sign of belonging. It says, this is a space where you are allowed to be yourself. In a psychological sense, it’s permission to let your guard down. In a game store, that might look like a pride flag in the window, a posted code of conduct, or a dragon head on the wall. This place is safe. You are amongst the tribe. We protect our people and slay the beasts Out There. These are modern wards, symbols that say your imagination is safe here.

They also mark a boundary. Psychological safety is the foundation of imaginative work. Without it, creativity becomes guarded and brittle. If you’ve ever had a roommate or partner walk in while you’re role-playing, you know how quickly the energy can drain from the room. When that happens, it's really hard to get back. When you post a code of conduct, keep the store clean, and treat people well, you’re doing more than running a business. You’re keeping the ward strong.


The Nexus and the Noise

An open, imaginative environment doesn’t just invite creativity; it attracts chaos. Trickster energy, you could call it. Sometimes it’s harmless, sometimes it’s not. You see it in people who arrive carrying too much, the ones who blur the line between fantasy and delusion. You see it in the erratic energy of certain customers, or just the sense that we've got "psychic residue" left behind after too many stories have been told in the same place. Get out those Clorox wipes.

Any place that deals in imagination becomes a magnet for the unpredictable. The solution isn’t to block it or fight it, but to hold space for it, to shape the current through rhythm and attention.

That’s where ritual comes in. Regular cleaning, lighting, music, and a consistent schedule are quiet forms of energetic hygiene. You don’t need sage or ceremony, but you do need intention. This has always been my instinct at the store. Order isn’t optional. Lose it, and the place starts to come apart. I’ve seen it happen, especially during chaotic events like Yu-Gi-Oh nights, when the energy simply refuses to stay contained. It's so disruptive employees enter a state of distress that's not normally part of our calm, ritualized day.

Practical Wards

You don’t need much to ward a game store.

Threshold markers: A symbol at the door, art, motto, or flag, announcing that this is a place of imagination and respect. A pride flag is both an invitation and a shield, a sign that everyone is welcome and the intolerant are not.

Ritual order: Opening and closing routines stabilize energy as much as they maintain the business. Cleaning becomes a ritual act. When someone skips it, the imbalance is felt immediately. Letting the bathroom go uncleaned or a stain linger is a kind of desecration in a place meant to nurture creativity. Staff know this, they feel it. They naturally avoid the disruption. It's for them as much as the customers.

Sound and scent: Ambient music, clean air, maybe the faint smell of dragon soap or print ink. In older times, people believed foul smells carried disease; they weren’t entirely wrong. Scents shape mood and memory. I grew up with cookware stores that sold games, and the smell of those places still feels like home, maybe not my home, but the home I chose.

Community norms: The code of conduct isn’t just a formality. It’s the living boundary of the ward. Inclusivity isn’t a policy; it’s an active practice, a continual fostering of safety and weeding out of intolerance so imagination can thrive without fear.

Finally

A store like this is a living space, a container for imaginative work and a meeting point of countless stories. Treat it with sacred attention. Warding isn’t superstition; it’s stewardship. If you keep rhythm, care, and intention, the space holds strong.

I feel we "mythologize" our stores, tell narratives that make sense of it all. Deep within that narrative is the acknowledgement that what we do is special, even if we're not sure why. You run a nexus. Give it form. Let it breathe. Keep it balanced. Perhaps you already do this and now understand your work has greater significance.

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