![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcBnt2QWwQJnzpyzIJNadOOZNgdzL5O26xzd4LW0ATAfKtbr0SiqLuAJUGSkQUHFReSf1L4obQnfuiud60aFph-_gQ2Jr15EFA8Mhh4MBp1AMiWyEF7IpmoiE36MPkMeDJAqenRqM8qn-V/s400/battle.jpg)
Warhammer Fantasy is supposedly a lot like chess. I'm still learning, so it's easy to make mistakes based on misconceptions. For example, my strategy in this battle was flawed. I played it as a longer game, owning the center of the field and setting up covering fire at a substantial loss to my grunts. The orc general was allowed to slaughter a couple units while I did my thing - big mistake on my part. Then it was over before any of that set up could be implemented. As a four turn game, based on our campaign rules, it was the wins and losses in the early turns that mattered.
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